SmugMug > all-time keyword > render > Second renderer project (a.k.a. my "Hello World" in Scala)

Modified Cornell Box.  My first attempt with a simple non-photo-realistic shader (Kill Bill-inspired).

Super-sampled over the image plane with a Halton sequence and then filtered with a Cauchy distribution.
SmugMug > all-time keyword > render > Synthetic image with iris colour simulated using ILIT, a predictive light transport model for the human iris from my research.
SmugMug > all-time keyword > render > Synthetic image with iris colour simulated using ILIT.  High melanin concentration.
SmugMug > all-time keyword > render > Synthetic image with iris colour simulated using ILIT.  Low melanin concentration.
SmugMug > all-time keyword > render > First renderer project (in C++)

Same as previous, but with a large area light source.
SmugMug > all-time keyword > render > First renderer project (in C++)

Path-traced modified Cornell Box scene modelled with CSG, with simple refractive materials forming a lens.  Some spheres are shaded with Ashikhmin's BRDF.  Small area light source.
SmugMug > all-time keyword > render > First renderer project (in C++)

Ray-traced metal ring modelled with CSG and its cardioid caustic rendered with a caustics photon map.
SmugMug > all-time keyword > render > First renderer project (in C++)

Path-traced, modified Cornell Box scene demonstrating colour-bleeding with the 5 spheres configured to show different anisotropy and glossiness settings of Ashikhmin's Phong-like BRDF.  Point light source.

(light-leakage bug is apparent)
SmugMug > all-time keyword > render > Second renderer project (a.k.a. my "Hello World" in Scala)

Ray-traced, modified Cornell Box with a dielectric sphere and a metal sphere.  Point light source.
Second renderer project (a.k.a. my "Hello World" in Scala)

Modified Cornell Box. My first attempt with a simple non-photo-realistic shader (Kill Bill-inspired).

Super-sampled over the image plane with a Halton sequence and then filtered with a Cauchy distribution.
 > Second renderer project (a.k.a. my "Hello World" in Scala)

Modified Cornell Box.  My first attempt with a simple non-photo-realistic shader (Kill Bill-inspired).

Super-sampled over the image plane with a Halton sequence and then filtered with a Cauchy distribution.
Second renderer project (a.k.a. my "Hello World" in Scala)

Modified Cornell Box. My first attempt with a simple non-photo-realistic shader (Kill Bill-inspired).

Super-sampled over the image plane with a Halton sequence and then filtered with a Cauchy distribution.
Photo by: Michael • see photo in gallery

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